﻿using static CyberU;
using static CyberU.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public class Volume : MonoBehaviour
{
    
    public AudioSource audioSource;
    public float volumeLevel = 0.75f; // 设置你想要的音量级别

    void Start()
    {
        if(audioSource != null)
        {
            audioSource.volume = volumeLevel;
        }
    }
}